![]() Rollback netcode for the fighting game savvy is the most important feature for anyone looking to pick up their next title but, even if you’re more of a casual fighting game player (And… with a game like Persona it’s likely a considerable chunk of the player base will be.) or maybe have no experience of fighting games at all, the implementation is still beneficial. There’s a lot of graphical noise going on but it’s part of the charm Why rollback netcode is important Nickelodeon All-stars brawl even has rollback netcode! So, it seems strange that creative director Kazuhisa Wada reports that Atlus is only considering rollback netcode as a possibility for a future patch for an already niche franchise that could mean the re-release is a wasted effort without giving it the best shot it can to stand toe to toe with the fighting game elite. ![]() Arc System Works is arguably the best online fighting game developer out there right now who’ve paved the way for near “lagless” communication with their implementation of rollback netcode both on release and as patches for their older titles like Guilty Gear XX Accent Core Plus R where most others are still using a delay based netcode. So personally, I’m excited to see the game getting a second chance… but it feels like it’s already being immensely handicapped.īack in 2013, Atlus teamed up with the 2D fighting game superpower Arc System Works to bring you Persona 4 Arena and in the following year the Ultimax sequel. Persona 4 Arena Ultimax after Persona 5 Strikers is the best of the bunch and sadly didn’t get the attention it deserved at the time of initial release. This "Persona" console game received a rating of T from the ESRB due to its violence and mature themes.Persona as a franchise have never shied away from using spinoff titles to translate their cult classic series into new genres and give their beloved characters some further development. "Ultimax" also lets you challenge your friends using its local multiplayer options. Every "Persona" character from the single player modes is available online, including Shadow forms. You can also set up matches so that the player who wins can continue to keep challenging opponents. The lobby area recreates the arcade experience by letting players watch and communicate with those currently playing. When you're bored of fighting against the computer, you can challenge human opponents from all over the globe. In Golden Arena, you'll navigate a dungeon and defeat monsters, similar to other "Persona" games. This title also features an RPG mode called Golden Arena. The biggest change is the S-Hold feature, which allows you to charge up your attacks, dealing more damage to a character if the assault connects. While the game play is similar to the previous version of the game, this sequel to "Arena" adds some features. When this meter is empty, you win the round. A life meter at the top of the screen shows you how much life your opponent has left. As a one on one fighting game, the objective in "Persona 4 Arena Ultimax" is to defeat your opponent. You can unlock each Shadow character by completing specific in game requirements. This unlimited SP ability lets you unleash special move after special move and overwhelm your opponent. However, the Shadow character’s access to new abilities, such as giving themselves unlimited SP, is for only a short time. This Shadow form gives your character new moves in exchange for removing your defensive options. Nearly every character in "Ultimax" also has a Shadow form. Characters such as Yukari Takeba and Junpei Iori represent "Persona 3." Fan favorite characters such as Yu Narukami and Chie Satonaka represent "Persona 4." Each of these "Persona" characters has a unique array of special attacks. There is also one character, Sho Minazuki, who makes his debut in this game. "Persona 4 Arena Ultimax" includes five unique characters that are exclusive to the home console version. ![]() All of the characters from the arcade version of the game are present. "Persona 4 Arena Ultimax" features over 20 characters for the player to select. This Atlus game was released in 2014 for the PlayStation 3. "Persona 4 Arena Ultimax" is developed by Arc System Works and published by Atlus. ![]() Once both stories are complete, players can unlock the true ending. The story mode is split into two parts, one for each group of characters from their respective games. When General Teddie announces a new fighting tournament, characters from both "Persona 3" and "Persona 4" enter. However, you don't need to have played the previous game to follow this story. It is a direct sequel to the "Persona 4 Arena" PlayStation 3 fighting game released in 2012. ![]() "Persona 4: Arena Ultimax," known as "Persona 4: Ultimax Ultra Suplex" in Japan, is a one on one fighting game. ![]()
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