All the guns feel great to use, the controls are surprisingly intuitive, and the game looks great compared to Quest-exclusive titles. Once I summoned the courage (and lower body strength) to try my hand at a standard multiplayer match, I was amazed at how much it felt like, well, Counter-Strike. However, this makes the game feel absolutely fantastic. Reloads are simple, the default movement speed is a smidge faster than in other titles and you have a much more generous inventory. While there’s still plenty of realism to be experienced, it’s not quite as serious as something like Onward (check back soon for our review). Unlike some of the other VR shooters I’ve played, the title is attempting to mimic Counter Strike and Garry’s Mod more than it is Arma. I spent my first hour in the game getting used to its controls. However, my first time playing the game was well after all those updates, and honestly, I’m glad I waited until now to pick it up. In that time, the title has had a ton of features added, with the most recent one being a World War 2 mode called Push. It came out almost exactly 5 years ago, and is currently playable through Steam VR and the Quest store. The first one on my list is Pavlov VR, which has no reason to still be in Early Access, but it did leave a great first impression on me.įor anyone who’s unfamiliar with Pavlov, it was one of the first shooters developed for virtual reality. Now that I’m living in The Oasis, though, I have an insane backlog of games to play, and a technicality in Jump Dash Roll’s style guide means that I get to write “ first impressions” instead of Brutal Backlogs for many of those titles, regardless of how long they’ve been in Early Access. Up until about two weeks ago, I was part of the masses of people stuck in regular reality, but a decent tax return and a temporary abundance of free time changed that. I’ll be the first to admit, I’m definitely a latecomer to VR. Is this real life, or is it just fantasy?
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