![]() ![]() ![]() For a game focused on sniping, engaging long-range targets feels pretty satisfying, so kudos to CI Games for that. When things were going my way, I found the basic gameplay loop to be satisfying. Sometimes, this was due to counter snipers, while other times, I was sent to heaven by the rank and file baddies. Many times I was dead within two seconds of knowing my cover was blown. When things go south, they go south really fast. The latter encounters are particularly frustrating as you feel like a bit of a glass cannon, even with suit upgrades. Sometimes you will dispatch loads of them like a cartoon and other times they will inexplicably see you through walls or similar solid cover. The AI soldiers range from brain-dead to x-ray vision terminators. As a one-man wrecking machine, you will be lone-wolfing your missions. Once you accept a contract and any optional objectives, you are dropped into the action. Various gadgets like drones are also available and can be modified with tokens that are earned by completing specific objectives. Your character also happens to wear some sort of futuristic battle suit (think Crysis) that can be upgraded to increase armor, lessen fall damage, and the like. Additionally, most guns can make use of special ammo types. Weapon skins, optics, barrels, and magazines are the most common customization options. The weapons in the game can be upgraded in various ways, by the use of sniper bucks. The assault rifles also lack suppression, which makes them less than desirable for the discrete murderer. ![]() You will also have access to assault rifles and small arms, but the game does have “Sniper” in the title, so marksman rifles are typically the strongest option. Generally, the fastest way to dispatch AI enemies is with intermediate-range sniping. Murder from afar or murder up close, the choice is yours. Once you deploy into one of the levels, the method of completion is typically wide open (unless you are trying to complete a specific challenge stipulation). The game structure largely benefits Contracts and provides a nice incentive to make multiple visits to a given location, much like IO Interactive’s outstanding contract killing funhouse. ![]() Everything from the front-end menus up to mission assignments feels like it was directly influenced by the last two Hitman games. murdering people) across a collection of playgrounds, each with differing terrain, weather, and architecture. Sniper Ghost Warrior Contracts tasks players with completing objectives (ie. The biggest change from Sniper Ghost Warrior 3, the previous game in the series, is a shift towards several open-ended levels in the place of a single open world. Clearly inspired by the Hitman series, developer CI Games successfully eschews an open world for several independent setpieces but fails to tie everything together into an outstanding product. Sniper Ghost Warrior Contracts is one such game. Many times, the act of sniping is simply a part of a larger game, but over the last decade, a few games have attempted to make it the centerpiece of the experience. Gamers have been enthralled by sniping for as long as video games have put guns in their hands. ![]()
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